/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package jmmos.gameserver.ai;

import jmmos.gameserver.model.MMOObject;
import jmmos.gameserver.model.actor.MMOCharacter;
import jmmos.gameserver.model.actor.MMOVehicle;
import jmmos.gameserver.model.skills.MMOSkill;

/**
 * @author DS
 */
public abstract class MMOVehicleAI extends MMOCharacterAI
{
	/**
	 * Simple AI for vehicles
	 * @param accessor
	 */
	public MMOVehicleAI(MMOVehicle.AIAccessor accessor)
	{
		super(accessor);
	}
	
	@Override
	protected void onIntentionAttack(MMOCharacter target)
	{
	}
	
	@Override
	protected void onIntentionCast(MMOSkill skill, MMOObject target)
	{
	}
	
	@Override
	protected void onIntentionFollow(MMOCharacter target)
	{
	}
	
	@Override
	protected void onIntentionPickUp(MMOObject item)
	{
	}
	
	@Override
	protected void onIntentionInteract(MMOObject object)
	{
	}
	
	@Override
	protected void onEvtAttacked(MMOCharacter attacker)
	{
	}
	
	@Override
	protected void onEvtAggression(MMOCharacter target, int aggro)
	{
	}
	
	@Override
	protected void onEvtStunned(MMOCharacter attacker)
	{
	}
	
	@Override
	protected void onEvtSleeping(MMOCharacter attacker)
	{
	}
	
	@Override
	protected void onEvtRooted(MMOCharacter attacker)
	{
	}
	
	@Override
	protected void onEvtForgetObject(MMOObject object)
	{
	}
	
	@Override
	protected void onEvtCancel()
	{
	}
	
	@Override
	protected void onEvtDead()
	{
	}
	
	@Override
	protected void onEvtFakeDeath()
	{
	}
	
	@Override
	protected void onEvtFinishCasting()
	{
	}
	
	@Override
	protected void clientActionFailed()
	{
	}
	
	@Override
	protected void moveToPawn(MMOObject pawn, int offset)
	{
	}
	
	@Override
	protected void clientStoppedMoving()
	{
	}
}